VIDEOS LINK(FINAL VIDEO & BREAKdOWN)
[WHEN ALICE LEFT] GUANXIANGWANG_PERSONAL_PROJECT
MOODBORAD


REFERANCE




MODELING(95% DESIGN ANDMODELING BYMYSELF)
ROOM1














ROOM2









ROOM3








ROOM4




THE DOLL_ALICE










REAL WORLD SHOOTING_PART
COMPOSITING



VIDEOS LINK(FINAL VIDEO & BREAKdOWN)
[WHEN ALICE LEFT] GUANXIANGWANG_PERSONAL_PROJECT
MOODBORAD


REFERANCE




MODELING(95% DESIGN ANDMODELING BYMYSELF)
ROOM1














ROOM2









ROOM3








ROOM4




THE DOLL_ALICE










REAL WORLD SHOOTING_PART
COMPOSITING



MY PART
MOODBOARD.


MODELING PROCESS









EARLY LIGHTING & SET UP TEST


SIGNS


POSTER_DESIGN

POSTER EFFECT



BLOOD SIMULATION


ENVIRONMENT MODELING DETAILS (all modeling by myself except tress, grass, gabbage)







ENVIRONMENT IN SCRREN(FINAL EFFECT)
LIGHTING, SET UP by me


In this short film, I plan to produce a creepy vibe things mix people relationship story, and use CG environment and live-action person acting in it to make the video
script

REF/MOODBOARD

ENVIRONMENT MODELING PROCESS






GIRL_FACE_MATCHMOVE

BALLOON_PROJECT

WAREHOUSE_PROJECT







other course practice

PT1. MOTION CAPTURE COURSE

capture unit equipment


MOCAP APPLICATION IN COLLABRATIVE UNIT
face capture and weapon capture



acting instruction

capture check

capture software use

PT2. GREEN SCREEN COURSE



[character concept sketch]by photoshop
(the girl, master, the bad guy)

[the face design of metahumen]by metahuman creator of unreal engine (master and badguy)




[characters’ clothes] by marvelous designer
Trainee’s (before training version and after training version)


Shen(badguy)’s
Master’s


[weapons]by blender
Shen’s axe, Trainee’s sword, Master’s stick








3D modelling for garage compositing

GARAGE_MATCHMOVE
GARAGE ROTO
collision simulation










hair simulation

