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[WHEN ALICE LEFT]personal projcet2
VIDEOS LINK(FINAL VIDEO & BREAKdOWN) [WHEN ALICE LEFT] GUANXIANGWANG_PERSONAL_PROJECT MOODBORAD REFERANCE MODELING(95% DESIGN ANDMODELING BYMYSELF) ROOM1 ROOM2 ROOM3 ROOM4 THE DOLL_ALICE REAL WORLD SHOOTING_PART COMPOSITING
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[THE STOP]COLLAB PROJECT
the stoop_final_video.mp4 MY PART MOODBOARD. MODELING PROCESS EARLY LIGHTING & SET UP TEST SIGNS POSTER_DESIGN POSTER EFFECT BLOOD SIMULATION ENVIRONMENT MODELING DETAILS (all modeling by myself except tress, grass, gabbage) ENVIRONMENT IN SCRREN(FINAL EFFECT) LIGHTING, SET UP by me
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[PERSONAL_PROJECT2]IDEA & SCRIPT & REF & PROCESS
In this short film, I plan to produce a creepy vibe things mix people relationship story, and use CG environment and live-action person acting in it to make the video script REF/MOODBOARD ENVIRONMENT MODELING PROCESS
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[TERMS2_NUKE_COURSE]RECORD2.13-4.20
GIRL_FACE_MATCHMOVE BALLOON_PROJECT WAREHOUSE_PROJECT other course practice
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[TERM2_RECORD]motion capture & green screen_course
PT1. MOTION CAPTURE COURSE capture unit equipment MOCAP APPLICATION IN COLLABRATIVE UNIT face capture and weapon capture acting instruction capture check capture software use PT2. GREEN SCREEN COURSE
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[TERM2_MOCAP_Collaborative Unit]my_part
[character concept sketch]by photoshop (the girl, master, the bad guy) [the face design of metahumen]by metahuman creator of unreal engine (master and badguy) [characters’ clothes] by marvelous designer Trainee’s (before training version and after training version) Shen(badguy)’s Master’s [weapons]by blender Shen’s axe, Trainee’s sword, Master’s stick
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[TERM2_NUKE_COURSE]RECORD_1.13-2.12
3D modelling for garage compositing GARAGE_MATCHMOVE GARAGE ROTO
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[TERMS2]HOUDINI COURSE THINGS_1.13-2.12
collision simulation hair simulation
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[FINAL PROJECT OF TERM BEFORE THIS] 14.Jan.2026
MY FINAL PROJECT VIDEO AND BREAKDOWN: FINAL PROJECT OF THE FIRST TERM
